
엔진 버전 : 5.0.3 Online Subsystem : Steam Listen Server Packaged, PIE 둘다 해당 void ABlasterGameMode::Tick(float DeltaTime) { Super::Tick(DeltaTime); if (MatchState == MatchState::WaitingToStart) { //UE_LOG(LogTemp, Warning, TEXT("%f, %f, %f"), WarmupTime, LevelStartingTime, GetWorld()->GetTimeSeconds()); CountdownTime = WarmupTime + LevelStartingTime - GetWorld()->GetTimeSeconds(); if (CountdownTime ..